AI Insights · Timothy · July 2024
Top 5 Adventure Games on iOS in Norway Q2 2024
In Q2 2024, the top 5 adventure games on iOS in Norway showcased varied performance trends in downloads, revenue, and weekly active users, according to Sensor Tower data.
In Q2 2024, the top 5 adventure games on iOS in Norway exhibited diverse performance metrics in terms of downloads, revenue, and weekly active users. Here's a detailed look at how each app fared during the quarter, based on Sensor Tower data.
Wuthering Waves from KURO GAMES, released in late May, saw an initial spike in revenue, reaching approximately $6.5K in its launch week. However, this figure declined over the subsequent weeks, landing at about $4.9K by the end of June. Downloads started strong at 3.5K but dropped sharply, stabilizing at around 125 by the last week of Q2. Weekly active users also showed a downward trend, decreasing from 3K to 1.5K over the same period.
Solo Leveling:Arise by Netmarble Corporation demonstrated a steady decline in revenue from an initial $11K in early May to around $1.7K by the end of June. Downloads followed a similar pattern, starting at 2K and dropping to 427. Interestingly, weekly active users increased from 1.9K to 3.2K, indicating a growing user engagement despite the drop in new downloads.
Aha World: School Day from Aha World Ltd. showed consistent performance in both downloads and revenue. Revenue peaked at approximately $692 in mid-June before settling at $508 by the end of the quarter. Downloads saw a gradual increase, reaching 524 in the last week of June. Weekly active users also grew steadily from 1.1K at the start of Q2 to 1.8K by the end.
Super Mario Run by Nintendo Co., Ltd. maintained relatively stable performance metrics. Revenue fluctuated slightly, peaking at $287 in the final week of June. Downloads remained consistent, ranging between 200 and 350 throughout the quarter. Weekly active users hovered around 1.3K to 1.7K, showing minor fluctuations.
The Sims™ FreePlay from Electronic Arts experienced a steady revenue stream, peaking at $1.7K in mid-June before closing the quarter at $1.6K. Downloads were stable, averaging around 250 per week. Weekly active users showed consistent engagement, remaining around 1.6K to 1.7K throughout Q2.
For more detailed insights and data, visit Sensor Tower.